There will be another short update this month. After March, April was really the kind of month where the project went from running on the backburner to more or less coming to a pause. There have been more urgent matters to see to in my life (mostly good things), so it felt natural for LoSt to come into the background for a bit. I'm not too worried about taking a short break, it's how LoSt have always been developed, and I've found one can often benefit from leaving a project for a short while, and returning with new energy and perspectives later. Technically, LoSt is very close to a new release, so I do hope to get in the saddle again shortly to make the last few adjustments. Then again, there's no gain in rushing a release, and I would ideally also like to add a least a bit of content to go with the new engine features. Precisely when it comes to finalizing changes and coming up with new content, taking a step back to gain an overview is the kind of technique I like to employ.
Oh, and in case anyone wondered, the title of this post is only to provide context for the half-assed pun in last month's title. I'll make another update by the beginning of next month, at the latest. Let's see what I have for you then.