For a final note on statistics, the biggest chunk of traffic is directed from the «New Releases» section at the front page of RogueBasin. So there's at least a hot tip to other fledgling developers.
Off to err another night
This level of realization isn't just around the corner, but I live in ambiguous hope ;) Reviewing old notes, I come across some long-term plans that correspond okay to how the game evolved in the years following. And most planned features on the official roadmap have expected dates set to «trop tard! jamais peut-être!» («too late! never, perhaps!»), as Baudelaire put it in his masterly poem «To some hot tail who passed in excruciatingly short skirts one midsummer eve» (or what it was called).
Anyway, given the buggy Windows version of #12, I should rather make haste to release #13, but careful not to deliver another broken package. Once I have a working, hopefully not too ugly release with the latest improvements, I can start sinking some work into these sites as I see them, and hopefully get the game world to shape up a bit in the coming time.