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Showing posts with label editorial. Show all posts
Showing posts with label editorial. Show all posts

27 September 2018

LoSt Polls: an Interface Inquiry

Land of Strangers has gotten an official poll, located on the right hand side of this page. It's intended as a simple way for anyone who might have tried the game to offer their opinion. I have my own plans and hunches going ahead, of course, but am glad for any outside influence. The plan is to use this informal poll to inform further development. The result will be made public when I close the poll. If the process feels like a success, there will probably come follow-ups.

So if you have tried the game and have any opinions either way (you can also pick multiple options), please take the chance to exert a little influence on the developer. There are a few options I anticipate will get the most votes, but I'm also interested to see what may be the most popular fringe choices. And hope I haven't missed any options :P

As always,
Minotauros

17 July 2014

The Story So Far

A while ago, I started to tinker with a computer game named Land of Strangers. The game is a Roguelike set in a fantasy world inspired by various fictions about cowboys and cowgirls. It's still in the very early phases of development, but can already by downloaded (as a Windows executable, a software package for Debian/Ubuntu Linux, or as source code (written in python)).

Louise Ortiz, travelling salesgirl, soon to be dead (screenshot from LoSt v. 7)


This blog was established to write about LoSt (although I might make the odd excursion into stray topics, I'll try to stay on the case). For the sake of archival completeness, here is a final link, to a forum thread which I've been using to rant about LoSt: http://forums.roguetemple.com/index.php?topic=3221.0

The summer is going to be awfully quiet, but I'm guessing we can expect a new release early next fall. It will focus on making the supporting cast a little smarter.

As always,
Minotauros